Trials & Triumph Boardgame is the most revolutionary alternative to the dreaded "Talk" that Black parents have with their teens about police. It's based on 20 years of experience of a criminal defense attorney, not on rumors, superstitions and old wives' tales.
The game is a fun, interactive, non-threatening way to teach teens and adults how to safely interact with police, avoid the criminal justice system and make it home.
Trials & Triumph Boardgame consists of two worlds. "The World of Possibilities" includes the general ups and downs of adult life. Along the way, a player may land on a "Flashing Lights" space. This is a police encounter. The player will then draw a "Flashing Lights" card to see if this police interaction will be as simple as a warning for speeding or as complicated as an arrest for a serious felony.
The "Flashing Lights" cards enumerate 54 real-life scenarios, ie. traffic stops, foot stops, house raids, car searches etc.
The second world is the "World of Trouble," the endless cycle of jail, courts, bond and trials. The goal of the game is to avoid obtaining a felony conviction and reach "Triumph" before the other players.
There are 7 rules of police encounters reiterated throughout the game.
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